Seize & Secure Abnormal Gameplay
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Seize & Secure Abnormal Gameplay
In case you didn't know, most S&S games are under 3 minutes, and Nexon set it up so that any game under 3 minutes is considered abnormal gameplay. Therefore MOST games don't reward the GP/XP.
I say we take advantage of this and make a name for ourselves. Let's help rebalance S&S. With the permission of a majority agreement from the Congress(Right now, let's just depend on the members we have for debating/decision making.), I'd like to propose a plan to get S&S's abnromal gameplay problem to be notified by Nexon. Preferably addressed by General G himself.
I say we take advantage of this and make a name for ourselves. Let's help rebalance S&S. With the permission of a majority agreement from the Congress(Right now, let's just depend on the members we have for debating/decision making.), I'd like to propose a plan to get S&S's abnromal gameplay problem to be notified by Nexon. Preferably addressed by General G himself.
Hazarath- Good Forumer
- Posts : 412
Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
I have been in Delta doing CTF games, and I must say that the measures put in place to prevent powerlvling is lame.
In capture the flag, you cannot end the game before 18:59.
If you manage to raise the flag as soon as the game starts and defend it for 2 minutes, it will be considered abnormal gameplay.
You can't help it if your team dominates the other team. We need a better system.
So yes, I support this. We need to rebalance S&S.
In capture the flag, you cannot end the game before 18:59.
If you manage to raise the flag as soon as the game starts and defend it for 2 minutes, it will be considered abnormal gameplay.
You can't help it if your team dominates the other team. We need a better system.
So yes, I support this. We need to rebalance S&S.
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
Are you guys not taking this seriously or something? You guys should be posting on the Nexon forums by now and encouraging tickets to be sent, spamming state of addresses, etc. Make sure to include FFCA signature in your posts!!!
Basically, do the same thing FAAT did. But the one difference between FAAT and FFCA is that we'd ALREADY have a list of supporters before we even post our suggestions, instead of having to rally for them. This saves a colossal amount of time by not having to do things like campaigning or making ads. Right now, we're still making ads and stuff.
Basically, do the same thing FAAT did. But the one difference between FAAT and FFCA is that we'd ALREADY have a list of supporters before we even post our suggestions, instead of having to rally for them. This saves a colossal amount of time by not having to do things like campaigning or making ads. Right now, we're still making ads and stuff.
Hazarath- Good Forumer
- Posts : 412
Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
Spam them with?
Shouldn't we organise our stuff first before presenting them to the other forumers? Makes us look more professional and serious about FFCA.
Shouldn't we organise our stuff first before presenting them to the other forumers? Makes us look more professional and serious about FFCA.
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
Indeed.mrfarhan wrote:Spam them with?
Shouldn't we organise our stuff first before presenting them to the other forumers? Makes us look more professional and serious about FFCA.
Spam the state of addresses all with the same copypasted message that we type up for all FFCA members to copypaste:
Something that helps General G see how S&S is never played. We need to hurry with this!!!!
To help FFCA get started on this short proposal to the community:
Introduction should be us rallying, saying how would you like S&S to give the amount of GP/XP worth your time.
Body paragraph should be our actual suggestion: I suggest S&S to be round based. Rounds able to be chosen from: 2 rounds, 3, 4, 5, 7. IMO. Criticize and change this however you like, remember to consult all other FFCA members on this!
2nd&3rd body paragraph will expand on the general ideas given in the 1st body paragraph: We will explain why it's XX rounds to XY rounds for R reason, and why round based being added will prevent powerleveling and games from saying abnormal gameplay.
Final Para. will be a short wrap-up, telling players what to do to have FFCA's ideas implemented: i.e. Spamming tickets and state-of-addresses, much like what FAAT did. Btw, for MAJOR things FFCA will be doing, we'll also be doing promotional videos&in game rooms, signature ads, (super)megaphones for them.
Hazarath- Good Forumer
- Posts : 412
Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
I posted a little something in the Battlegrounds section to see if we can get some good feedback there.
mrfarhan- Good Forumer
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Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
So what changes did the community want? Update pl0x.
Hazarath- Good Forumer
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Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
Interesting comments:
Yummy:
1) IT GIVES HORRIBLE EXP
2) 50% OF THE TIME IT SAYS "ABNORMAL"
3) It is sorta boring.. if 1 team is better they win.
Saygoodbye:
This mode completely fails. I've played that mode and 3 times a row, we won without the team capturing the flag at least once. I'm assuming that if the other team doesn't capture the flag at least ONCE, then it is considered as Abnormal Gameplay.
TomatoSquish
1) Not if the game goes on long enough... I had one today that rank the full 8 minutes, gave 180 exp and almost 200 GP (was 40-20 for kdr though maybe that helped)
2) That is because both teams have to raise the flag at least once... a concept most nuckleheads that play it dont seem to understand even after th 20th abnormal gameplay message.
3) I can't argue this.
My ideas to make it better?
Get rid of winning by having hte flag raised for X amount of time consectively... let the time run out.
Add new times, 4 minutes, 6 minutes, 8, and 12?
Instead of having the game end when the bar fills for a raised flag, give the team an exp/gp bonus for time spent with the bar full.
Scale the base and maximum exp allowed (not counting bonuses for copious amounts of kills) to the time length... this way you wont have to nerf the exp for power levelers.
Make the flag actually raise and lower while players on it.... With this have a continued raise until the flag is all the way up. I suggest keeping the time to lower the enemy flag and raise your own roughly the same... maybe 30% longer. What I mean by continued to raise is if say you are covering for a teamate and he gets sniped then you take out the sniper you can finish raising the flag from where he left off.
Thats all I can think of...
Indygo: Personally, I like the mode as is. So people are qqing about
the reward factor. I really could care less (but it needs a buff
anyway). If people played it more, then maybe some new
tactics on this mode would arrive, but as it is, this modes
DEA. I just love the tug a war effect happening in this mode.
And Zirrick's idea.
http://forum.nexon.net/CombatArms/forums/2/5947225/ShowThread.aspx
So the main things players don't like S&S is because of the frequent "Abnormal Gameplay" and the lousy exp/gp reward.
I like tomato's idea.
Yummy:
1) IT GIVES HORRIBLE EXP
2) 50% OF THE TIME IT SAYS "ABNORMAL"
3) It is sorta boring.. if 1 team is better they win.
Saygoodbye:
This mode completely fails. I've played that mode and 3 times a row, we won without the team capturing the flag at least once. I'm assuming that if the other team doesn't capture the flag at least ONCE, then it is considered as Abnormal Gameplay.
TomatoSquish
1) Not if the game goes on long enough... I had one today that rank the full 8 minutes, gave 180 exp and almost 200 GP (was 40-20 for kdr though maybe that helped)
2) That is because both teams have to raise the flag at least once... a concept most nuckleheads that play it dont seem to understand even after th 20th abnormal gameplay message.
3) I can't argue this.
My ideas to make it better?
Get rid of winning by having hte flag raised for X amount of time consectively... let the time run out.
Add new times, 4 minutes, 6 minutes, 8, and 12?
Instead of having the game end when the bar fills for a raised flag, give the team an exp/gp bonus for time spent with the bar full.
Scale the base and maximum exp allowed (not counting bonuses for copious amounts of kills) to the time length... this way you wont have to nerf the exp for power levelers.
Make the flag actually raise and lower while players on it.... With this have a continued raise until the flag is all the way up. I suggest keeping the time to lower the enemy flag and raise your own roughly the same... maybe 30% longer. What I mean by continued to raise is if say you are covering for a teamate and he gets sniped then you take out the sniper you can finish raising the flag from where he left off.
Thats all I can think of...
Indygo: Personally, I like the mode as is. So people are qqing about
the reward factor. I really could care less (but it needs a buff
anyway). If people played it more, then maybe some new
tactics on this mode would arrive, but as it is, this modes
DEA. I just love the tug a war effect happening in this mode.
And Zirrick's idea.
http://forum.nexon.net/CombatArms/forums/2/5947225/ShowThread.aspx
So the main things players don't like S&S is because of the frequent "Abnormal Gameplay" and the lousy exp/gp reward.
I like tomato's idea.
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
Come on guys, we need to discuss this topic.
Abnormal Gameplay on S&S is really bugging me.
2 games in a row without EXP/GP..
Abnormal Gameplay on S&S is really bugging me.
2 games in a row without EXP/GP..
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
Well guys, this is what happens with an understaffed community:
Nexon got to it before we did:
http://combatarms.nexon.net/News/View.aspx?boardNo=101&contentNo=009q3
:/
Let's hope this doesn't happen again.
Now I'm glad Nexon got to it, but the unfortunate thing is, all the work we've put into this now is wasted.
Nexon got to it before we did:
http://combatarms.nexon.net/News/View.aspx?boardNo=101&contentNo=009q3
:/
Let's hope this doesn't happen again.
Now I'm glad Nexon got to it, but the unfortunate thing is, all the work we've put into this now is wasted.
Hazarath- Good Forumer
- Posts : 412
Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
I'd like to think that these S&S Abnormal Gameplay fix was because I started a thread asking for feedback from the forumers
But what I'm really worried about is CTF Rewards have undergone balancing changes .
I like CTF and it already gives horrible EXP. Hope this 'balance' doesn't bring the exp down any further.
But what I'm really worried about is CTF Rewards have undergone balancing changes .
I like CTF and it already gives horrible EXP. Hope this 'balance' doesn't bring the exp down any further.
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
Hazarath wrote:all the work we've put into this now is wasted.
But I guess it makes decent practice. :3
And MFarhan, not to rain on your parade, but the effort put into this push was haphazard. It was hardly organized, and in order for it to be effective, it requires the effort of everyone here. Now, I know we're all anxious to get to fixing this, and while this issue was a bit pressing, we really need to wait on the results of the CoA poll before we start distributing effort to places it isn't desired to be.
That being said, it's great to see your initiative, and I can only imagine the results you'll help us achieve with tenacity such as yours.
So respectfully speaking: Thanks, but no thanks. :3
Re: Seize & Secure Abnormal Gameplay
Joo nub
Nah. I joke.
But in all seriousness, they fixed the issue because there were a lot of people on the forums complaining about it. So it's still a community effort. We should be happy they actually listen to the community.
Nah. I joke.
But in all seriousness, they fixed the issue because there were a lot of people on the forums complaining about it. So it's still a community effort. We should be happy they actually listen to the community.
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
Nothing is completely wasted yet. What about if we change the subject of this post to effect the horrible exp and gp gain you get. At least 90-100 exp is sufficient enough. I got 50 exp today...
Gotron228- Senator
- Posts : 61
Join date : 2010-10-17
Re: Seize & Secure Abnormal Gameplay
Eh. But if we were to work on this now, this is no longer categorized as a bug, it's more of an in game feature improvement, which is MUCH LOWER on our agenda :/
Hazarath- Good Forumer
- Posts : 412
Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
Hazarath wrote:Eh. But if we were to work on this now, this is no longer categorized as a bug, it's more of an in game feature improvement, which is MUCH LOWER on our agenda :/
True, True well do you see anything else that could be improved on SS? If not then this post should probably get locked...
Gotron228- Senator
- Posts : 61
Join date : 2010-10-17
Re: Seize & Secure Abnormal Gameplay
Actually, I would like a redesign of the flag point.
Seriously, the flag looks ugly.
but then again, this is not one of FFCA's main concerns.
so inb4lock?
Seriously, the flag looks ugly.
but then again, this is not one of FFCA's main concerns.
so inb4lock?
mrfarhan- Good Forumer
- Posts : 351
Join date : 2010-10-02
Re: Seize & Secure Abnormal Gameplay
How about this: Lock and make a new thread for improving S&S in the game balance section.
imo game balance section needs to be split up into 2 subforums: map/game mode balance and weaponry balance.
imo game balance section needs to be split up into 2 subforums: map/game mode balance and weaponry balance.
Hazarath- Good Forumer
- Posts : 412
Join date : 2010-09-29
Re: Seize & Secure Abnormal Gameplay
Yeah sounds like a good idea but with the sub-forums we should probably wait until more members arrive before we start splitting up sections,.
Gotron228- Senator
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Join date : 2010-10-17
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