Multi-Threaded Game Engine Needed to Reduce Lag

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Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Fri Oct 22, 2010 7:49 pm

One thing Nexon can invest on is a multi-threaded engine similar to the type Call of Duty runs.

What this will do is increase our FPS rate many times over. If you have a decent computer hitting 35 FPS sometimes in game, you'll get bumped up to 50-80(Expect at LEAST twofold increase in your FPS rate) by this.

I have no idea what a multi-threaded engine is, but my computer-technician friend suggested it to me.

He also told me it would be a 1 day thing(As in, it literally only takes a day for the developers to change it) for Nexon to implement this. So keep that in mind as well.

EDIT: He provided me with a link as well:
http://www.tomshardware.com/reviews/multi-core-cpu,2280.html


Last edited by Hazarath on Sat Oct 23, 2010 5:00 pm; edited 4 times in total

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Fri Oct 22, 2010 8:19 pm

Hazarath wrote:One thing Nexon can invest on is a multi-threaded engine similar to the type Call of Duty runs.

What this will do is increase our FPS rate many times over. If you have a decent computer hitting 35 FPS sometimes in game, you'll get bumped up to 80 by this.

I have no idea what a multi-threaded engine is, but my computer-technician thread suggested it to me.

He also told me it would be a VERY LONG PROCESS for Nexon to implement this. So keep that in mind as well.

Haz, you're stretching Nexon a bit too much. Unless we for some reason, they had like a donations box in the Black Market, I highly doubt they would do that at all.

We all know Nexon. Nexon + CA = Money. Nexon - Money = No games

So money for nexon is good. This would not get money for them.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Fri Oct 22, 2010 8:28 pm

How does this not get Nexon profit? It allows for people with crappier PCs to play this game, meaning it opens up to a LOT more customers for Nexon. It's worth it for them in the long run.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Fri Oct 22, 2010 8:32 pm

Doesn't get them short term profit. That's all they think about. Why else would they have made the DSR-1's TPGs, Specs, M1014, and pretty much everything else thats broken? Anyways, I'm off for the night.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Fri Oct 22, 2010 8:41 pm

Okay, I just talked to him again.

A multithreaded engine is surprisingly cheap. It only costs as much as it takes for Nexon to hire their developers.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sat Oct 23, 2010 5:25 am

Hazarath wrote:Okay, I just talked to him again.

A multithreaded engine is surprisingly cheap. It only costs as much as it takes for Nexon to hire their developers.


Hurm... Did he say how long it would take to implement? This idea is starting to appeal to me.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Sat Oct 23, 2010 12:57 pm

Tried googling "Multi-threaded Engine".
From the search results, I got that PCs are turning from
single processors to dual processors.
And multi-threaded game engines are for utilizing this dual processor thing.
Like instead of using up 100% of 1 processor, you're using 50% of each.
Is that right?

Will changing the game engine do anything to the graphics?


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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sat Oct 23, 2010 3:51 pm

mrfarhan wrote:Tried googling "Multi-threaded Engine".
From the search results, I got that PCs are turning from
single processors to dual processors.
And multi-threaded game engines are for utilizing this dual processor thing.
Like instead of using up 100% of 1 processor, you're using 50% of each.
Is that right?

Will changing the game engine do anything to the graphics?



Dual core? My PC is running on a quad core...

Anyways, a dual core is a computer processor with 2 cores in one chip. So if you have a 2.2GHz quad core processor, you would have 8.8GHz in total. The reason this isn't used ALL the time instead of dual core is simply because not all programs used it. Besides multi-threaded watchamacallits, the only things that can use all 4 cores are highly intensive photo editing programs.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sat Oct 23, 2010 4:59 pm

FFFFF-

I don't know the answer to these questions, so I'll just link my friend to this thread ;o

He said it would take a day as long as the developers had the source code, which they do have.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sat Oct 23, 2010 5:23 pm

Hazarath wrote:FFFFF-

I don't know the answer to these questions, so I'll just link my friend to this thread ;o

He said it would take a day as long as the developers had the source code, which they do have.

I can probably answer your questions. I'm tech-savvy.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sat Oct 23, 2010 5:26 pm

mrfarhan wrote:Tried googling "Multi-threaded Engine".
From the search results, I got that PCs are turning from
single processors to dual processors.
And multi-threaded game engines are for utilizing this dual processor thing.
Like instead of using up 100% of 1 processor, you're using 50% of each.
Is that right?

Will changing the game engine do anything to the graphics?



1. More or less, in a simplified way, yes you are right. Instead of forcing 100% of the load on a single processor, you are either putting 50% on each for a dual core, 33% on a tri-core, and 25% on a quad core.

2. Not in any way, besides reducing FPS lag.

It doesn't do anything to the graphics; it just changes how many processors are working on handling your graphics.

The only reason it would ever change the graphics is if Nexon decided it would be OK to put better graphics, since most computers can handle better loads with multi-threading.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Sat Oct 23, 2010 8:43 pm

I found a thread in which this game developer reduced his fps using a multi-threaded engine.

I guess if Nexon doesn't screw up, this might be a good idea Very Happy
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sun Oct 24, 2010 12:14 am

Awesome. We'll push for this as well alongside with the development blog all right?

I feel like you guys need to contribute more though. So far the ONLY ideas for reducing lag have come from me :/

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Gotron228 on Sun Oct 24, 2010 12:25 am

Ahh finally a good solution to some of the lag we've been receiving. This sounds like a great thing to push as long as we push it after the game re-pack.

A re-pack + this seems like a good way to tackle down some of the lag for future Nexon updates.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sun Oct 24, 2010 12:33 am

FFCA ftw <3

Now we simply need to present this to Nexon formally right after Zirrick's Mission Statement thread. Lolpierandum will be the one to post this, since he's another of FFCA's representatives forumers haven't seen post yet Razz

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sun Oct 24, 2010 5:15 am

So, guys, PM when you want this posted. I'll be drafting up a copy.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Sun Oct 24, 2010 7:04 am

We need exact terms and no vague words to explain this to the forumers.

It would be great if you could ask your computer technician to hang around and post some stuff up in the FFCA forums regarding this new game engine before we present this idea to the community.

There are people in the Nexon forums who will be against this idea, and claim they are computer experts and stuff. These people will throw questions at us, and we need to be able to answer them confidently.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sun Oct 24, 2010 7:17 am

Good thinking. I have no guarantees that this person will try to help us, because he's a busy guy. I'll try though. Don't count on it however.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sun Oct 24, 2010 10:51 am

Computer experts my arse. Unless they actually are, I can disassemble arguments blindfolded.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Sun Oct 24, 2010 8:43 pm

Lol. Not everyone who plays CA is a teenage kid who's still schooling.
What if they really throw us technical questions, we need to be able to answer them confidently.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sun Oct 24, 2010 9:02 pm

He's a 22 year old college graduate that has 2 jobs: Working as an employee for a company for fixing computer, and buying parts from websites, creating gaming computers, and selling them for a relatively cheap, but still profitable price.

He's an educated adult.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Pk3r41yf3 on Sun Oct 24, 2010 9:13 pm

I stumbled upon this page which I thought was very interesting: http://msdn.microsoft.com/en-us/library/ee416321.aspx

I would benefit greatly from a multi-threaded Combat Arms since I have a quad-core CPU with HyperThreading.

And watch it about the teenage kid part, lol. Not all teenage kids are stupid and whiny.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sun Oct 24, 2010 9:52 pm

Thanks for the contribution.

Now we need someone to type up an essay featuring all 3 of these threads...

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Zirrick on Mon Oct 25, 2010 4:11 am

not it.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Mon Oct 25, 2010 4:45 am

So if we were to change to a multi-threaded game engine, it would benefit people who own PCs/laptops with more than 1 core processor.

What about those with single core processor?
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Mon Oct 25, 2010 4:57 am

mrfarhan wrote:So if we were to change to a multi-threaded game engine, it would benefit people who own PCs/laptops with more than 1 core processor.

What about those with single core processor?

It wouldn't do anything, except for bother them, since the server would be down for a day or two. Not to worry though, since just about EVERYONE has at least a dual core these days.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Mon Oct 25, 2010 5:27 am

Not really.
Not everyone's running dual cores.
The reason people are lagging is because their PC was bought few years back, like in 2007-2008 or maybe even earlier.

I hope this new engine can benefit people who have lower fps instead of just helping people with already good computers [dual processor] get better fps.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Mon Oct 25, 2010 1:28 pm

It can't. Anyways, dual cores have been for a good 3-4 years, becoming mainstream at around late 2007. Anyways, there is no way to make better FPS for older computers, short of destroying the graphics.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Mon Oct 25, 2010 11:15 pm

Then it doesn't really help people who lag.
It only makes people who already have decent framerates get better framerates.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Tue Oct 26, 2010 8:07 am

Better than not doing anything at all, mrfarhan. :/

Anyways, as lolpie said, people who have single-cores are slightly at fault here for having an old-ish computer.

I personally have a single core, but I acknowledge that those with dual cores don't exactly have lagless FPS either. Keep this in mind mrfarhan. I have many friends with dual core processors that average 35-40 FPS in this game.

FFCA is about catering to everyone, and a multi-threaded engine is only ONE of the many solutions our community will come up with. Relax. We're not ignoring those with single cores, people simply don't have any ideas yet for that. If you'd like FFCA to work on single core processor users, then go ahead and find a suggestion or way to help improve FPS for them.

The reason why there are so few threads beneficial to single core users is because, as lolpie said, it's HARD to find a solution that works without destroying something in the process.

If we find a way to improve FPS for those that have single cores, we'll do it.

But right now, it seems no one really has a solution for that.


Last edited by Hazarath on Tue Oct 26, 2010 8:11 am; edited 1 time in total

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