Multi-Threaded Game Engine Needed to Reduce Lag

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Tue Oct 26, 2010 8:10 am

Then we have to keep finding. ask your computer tech friend for help maybe?

I'm running a new laptop, i5, Nvidia 310m 2303mb turbocache, 500GB HDD. whatever that means.

I still have framerates lag.

This multithreaded engine won't reduce lag, it will just increase fps for those with already decent PCs.

o_o
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Tue Oct 26, 2010 8:12 am

Edited my post. Check page 1 again.

This stuff isn't easy.

The multi-threaded engine will reduce lag for everyone that bought their computers within this 3-4 year timespan.

If you don't have a dual core, then I'm sorry the suggestion doesn't affect you.

Fact of the matter is, single core processors are ancient, so therefore harder to work with.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Tue Oct 26, 2010 9:01 am

It won't reduce lag for everyone dude, it will just increase the FPS on people with already decent rigs.

I doubt that people with dual processors run at 35 fps.

We're should be trying to find a solution to reduce lag for everyone, not just for people who run dual cores.


If you don't have a dual core, then I'm sorry the suggestion doesn't affect you.

Selfish statement.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Tue Oct 26, 2010 9:24 am

As I've said before, it's only one of the things that FFCA is pushing for.
Yes, it won't reduce lag for everyone, we know that, but the OTHER suggestions will.

mrfarhan, you realize I'm running a single core processor as well? That was in no way a selfish statement, but me telling you that you have to understand FFCA isn't God. We can't fix EVERYTHING in one single neatly packed solution.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Tue Oct 26, 2010 1:39 pm

mrfarhan wrote:Then we have to keep finding. ask your computer tech friend for help maybe?

I'm running a new laptop, i5, Nvidia 310m 2303mb turbocache, 500GB HDD. whatever that means.

I still have framerates lag.

This multithreaded engine won't reduce lag, it will just increase fps for those with already decent PCs.

o_o

You would be running on a quad-core, and you do not have an integrated GPU. Your HDD is the hard drive, how much memory, or storage space you have. You have 500GBs. By the specs of your computer, I would assume you also have 4 GBs of RAM. You should most certainly NOT be lagging.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Tue Oct 26, 2010 1:40 pm

mrfarhan wrote:It won't reduce lag for everyone dude, it will just increase the FPS on people with already decent rigs.

I doubt that people with dual processors run at 35 fps.

We're should be trying to find a solution to reduce lag for everyone, not just for people who run dual cores.


If you don't have a dual core, then I'm sorry the suggestion doesn't affect you.

Selfish statement.


Actually, my current computer I'm typing on is dual core, I get 30-35 FPS ONLY.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Pk3r41yf3 on Tue Oct 26, 2010 7:28 pm

mrfarhan wrote:Then we have to keep finding. ask your computer tech friend for help maybe?

I'm running a new laptop, i5, Nvidia 310m 2303mb turbocache, 500GB HDD. whatever that means.

I still have framerates lag.

This multithreaded engine won't reduce lag, it will just increase fps for those with already decent PCs.

o_o

It really isn't practical trying to get people with single core PC's to boost FPS, fact is that if you have a single core you really can't play CA, you'll have FPS of 20 or below probably. Not much you can do for them except suggest a new computer.

Now as for people with multi-core PC's...
You have a Core i5, which is QUAD CORE. Saying you still have framerate lag is almost a contradiction to your previous posts. Obviously if YOU have a lag problem then people with worse PC's (probably 80-90% of CA community) will likely have even worse lag problems. Thus, these "decent PC's" you speak of (counting yours) are still in desperate need of an FPS increase.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Tue Oct 26, 2010 7:46 pm

I get 90fps every game, but the latency makes me teleport and stick to railings. On certain maps like Vertigo and Dark Forest I get slight fps drop.

I'm just saying that we should push for this multi-thread engine and at the same time think of ideas that can reduce lag for single processors.

Even though we're not god,
it is a very selfish of FFCA to say that we're going to stop at this.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by THATSghetto on Tue Oct 26, 2010 9:46 pm

I remember someone on the forums talking about the memory leakage (Engine.exe size swelling from 300-400KB to 600-800kb) and Kalika said she was going to bring up the issue to nexon. I think we should wait until those 2 things are finished before we really start pushing for a multi-threaded game engine, however it might not be a bad idea to see what the forumers on the normal CA forums think of it.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Tue Oct 26, 2010 11:08 pm

Bleah, I didn't read what you said Pker.

If there really isn't a way to decrease the lag on FPS then T_T
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Tue Oct 26, 2010 11:30 pm

mrfarhan wrote:

I'm just saying that we should push for this multi-thread engine and at the same time think of ideas that can reduce lag for single processors.



That's why there are 3 other threads right now trying to improve lag not just on multi-core processing computers.

If you can find a way that can help single core processor users to get better FPS rates, please suggest it.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Zirrick on Wed Oct 27, 2010 6:56 pm

I can't find anyone who runs a single core processor anymore.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Thu Oct 28, 2010 2:11 am

Meh. So why do so many people lag?

Duo core processor + sh*t gfx card?
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Thu Oct 28, 2010 1:58 pm

mrfarhan wrote:Meh. So why do so many people lag?

Duo core processor + sh*t gfx card?

Umm... What are you trying to say?

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Jarfer on Thu Oct 28, 2010 6:22 pm

THATSghetto wrote:I remember someone on the forums talking about the memory leakage (Engine.exe size swelling from 300-400KB to 600-800kb) and Kalika said she was going to bring up the issue to nexon. I think we should wait until those 2 things are finished before we really start pushing for a multi-threaded game engine, however it might not be a bad idea to see what the forumers on the normal CA forums think of it.

Yeah it was itzichi or something who mentioned the leakage. I think we should have gotten every single forumer to ask about the lag in the Ask the Producers thread so they can't ignore it.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Thu Oct 28, 2010 7:43 pm

THATSghetto or Jarfer, please create a new thread crediting itzichi for this and the original thread on Nexon forums if possible.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by THATSghetto on Thu Oct 28, 2010 8:41 pm

here's the link http://forum.nexon.net/CombatArms/forums/1/6047315/ShowThread.aspx

I'll create a new thread for it too.
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by (MI6) lolpierandom on Sat Oct 30, 2010 4:42 pm

I've started a draft on this. Please refer to my thread in the rep drafts section.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Sat Oct 30, 2010 8:41 pm

Your draft needs:

Credit where it's due

To include ALL solutions FFCA has come up with, not just this one.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Klypto on Mon Nov 01, 2010 12:11 pm

I read through this and it seems to fall parallel to a section I've wrote in the tech support guide I'm writing for the section on CA forums.

I, personally, would recommend running Combat Arms with a Dual Core 2.4 GHz or above.


There is no noticeable advantage to running Combat Arms on a Quadcore at 2.4Ghz as apposed to a Dual Core at 2.4GHz. In fact, a Quadcore at 2.0GHz is actually worse than a Dual core at 2.4GHz for Combat Arms. It just doesn't take advantage of multi-cores in that way.

Don't take this the wrong way though, a multicore is still better than a single core because it can run the background applications and the OS on the other cores without eating into the Combat Arms' usage on the one core.


I've tried tests with a Pentium 4 clocked at 3.06 GHz and the absolute best ATI card you can buy for an AGP slot on a motherboard. (AGP is outdated due to lower data throughput, but I believe it is still fully capable of running CA without lag if you have the right graphics card).I installed and striped the Operating System down to the bare bones so that all it could do is run Combat Arms and the very basics it needs to keep Windows XP stable. The game runs ok... but in a full 16 player game the fps is low enough that I start to get really frustrated.


A single core simply does not meet the optimum performance level for this game anymore. Enabling Hyper-Threading on the core did provide for a small boost, but it still was not at my personal "tolerance" zone. I still couldn't take good fraps videos. This is because CA doesn't support Multi-Threading in a proper way.


Over 75% of all single core computers have Hyper-Threading, but all it can do is shunt over the OS and background Apps to that "virtual-core" while it maxes out CA on the other.


Basically, if your running a single core, we can try to reduce "lag"for you, but not remove it entirely. This is a hardware limitation on your end.



My CPU is an Intel Wolfdale 3.16GHz Dual Core clocked at 3.4-3.6GHz depending on how hot it is outside and I get 150-300 fps.

It's air-cooled still, but in the Adirondacks mountain area it doesn't get that hot outside anyways -.-


A majority of single cores (which have Hyper-Threading, or multi-core"emulation" where they recycle missed threads or caches to boost performance, which allows them to take advantage of multi-threaded technology) will benefit from this change as well, so there is no worry of them being left out.

I know quite a few people who have Quad cores and good graphics cards who can't play CA well at all because Combat Arms doesn't utilize their multi-cores properly. I would definitely prefer to see this change implemented.


Last edited by Klypto on Mon Nov 01, 2010 1:39 pm; edited 1 time in total
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Mon Nov 01, 2010 1:15 pm

GJ Klypto. Let's incorporate this into the official thread guys Surprised

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Mon Nov 01, 2010 11:26 pm

I think this idea is ready to go, just need a secretary to type this one out
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Zirrick on Tue Nov 02, 2010 1:46 am

godddamit.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Tue Nov 02, 2010 6:45 pm

>_<

Appoint a secretary?
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Zirrick on Tue Nov 02, 2010 11:50 pm

writing is for the representatives though

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by mrfarhan on Wed Nov 03, 2010 12:05 am

oh.. mk
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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Hazarath on Wed Nov 03, 2010 6:23 pm

Wut.
Why?
Shouldn't senators and reps be working together for now due to being understaffed? :<

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

Post by Zirrick on Wed Nov 03, 2010 6:27 pm

yeah i know that haz, still gotta work the kinks out.

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Re: Multi-Threaded Game Engine Needed to Reduce Lag

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