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What if you can only buy a specialist if your k/dr is under 1.2?

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What if you can only buy a specialist if your k/dr is under 1.2? Empty What if you can only buy a specialist if your k/dr is under 1.2?

Post by Hazarath Sat Oct 23, 2010 8:10 pm

Imagine how the game would change if that were made a rule...

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What if you can only buy a specialist if your k/dr is under 1.2? Empty Re: What if you can only buy a specialist if your k/dr is under 1.2?

Post by mrfarhan Sat Oct 23, 2010 9:17 pm

People use specialists for 4 things:
1. Increase kdr
2. speed boost
3. fireteam purposes
4. for fun.

Turrets, claymores, medkits all give specialists an advantage over normal players, doesn't matter if these advantages are passive[medkits, first aid kits, stamina kits] or active[turrets, M32, claymores].

Some people need these advantages to help increase their kdr while others just use it because the spec weapons look nicer than the regular weapons or for fireteam.

Those who buy it for speed boosts are usually people who have unlocked GP Viper. Delta CTF, Kilo CTF, Black Market CTF, SnD, snipers only etc.





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Post by Hazarath Sun Oct 24, 2010 12:16 am

And once their k/dr goes over 1.2, they'll be restricted from using specialists.

This idea is a bit unrealistic though :S

IMO, the REAL way to nerf specialists is give them a major armor disadvantage. i.e. All semi auto snipers can one hit kill them, All moderate 3 hit kills(Ak-47) bumped up to moderate 2 hit kill, strong 4 hit kill(Scar&Rec series) bumped up to strong 3 hit kill(2 hit kill to back and nuts), Strong 3 hit kills(Mk.48) bumped up to strong 2 hit kill, etc.

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Post by mrfarhan Sun Oct 24, 2010 1:26 am

The reason I bought the specialist is because of the speedbost without reduction in armour. Specs tank, a lot.
A peeking spec is almost impossible to kill.

I think the only way to make specialists more balance is to increase their virtual hitbox.
Means, their hitbox is larger than their actual body size.

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Post by Hazarath Sun Oct 24, 2010 1:49 am

OMG, I DIDN'T THINK OF THAT KIND OF NERF!!!!! THANKS Very Happy


Specialists would be PERFECTLY BALANCED if their hitbox was HUGE! :DDDDD

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Post by mrfarhan Sun Oct 24, 2010 3:10 am

Sarcasm?

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Post by Hazarath Sun Oct 24, 2010 7:21 am

No, I'm actually serious. This also depends on HOW MUCH the hitbox is increased.

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Post by mrfarhan Sun Oct 24, 2010 7:50 am

The combo of speed + No armour reduction + smaller hitbox already give them a much greater advantage over normal mercs/characters.

Toning down the 'values' or 'stats' on one of these three would make the specs less advantageous over normal characters but still worth buying.
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Post by Gotron228 Mon Oct 25, 2010 3:28 am

mrfarhan wrote:The reason I bought the specialist is because of the speedbost without reduction in armour. Specs tank, a lot.
A peeking spec is almost impossible to kill.

I think the only way to make specialists more balance is to increase their virtual hitbox.
Means, their hitbox is larger than their actual body size.


A peaking spec IS impossible to to kill its proven that the top of vipers head, which is that crappy bun thing, is impossible to shoot seeing you can't really kill someone through their hair...

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Post by Zirrick Mon Oct 25, 2010 3:49 am

lol, so were making viper fat?

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Post by mrfarhan Mon Oct 25, 2010 5:09 am

Just her virtual hitbox. Her shape would remain the same but her hitbox outline would be slightly larger.
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Post by Gotron228 Tue Oct 26, 2010 3:24 am

mrfarhan wrote:Just her virtual hitbox. Her shape would remain the same but her hitbox outline would be slightly larger.

For a thanksgiving event wouldn't it be awesome to see Viper turn into a fat slob with a turkey in her hand?

Or even for april fools nexon could make the females hitbox's fat :p

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Post by mrfarhan Tue Oct 26, 2010 4:37 am

But Viper's curves make me albino
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Post by THATSghetto Thu Nov 11, 2010 10:53 pm

its ok mrfarhan, she'll still be slim by the looks, just easier to hit.
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