Memory Leak in the client

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Memory Leak in the client

Post by THATSghetto on Thu Oct 28, 2010 8:46 pm

izitchi posted this on the forums http://forum.nexon.net/CombatArms/forums/1/6047315/ShowThread.aspx
saying that the game client had a memory leak, which results in a ridiculous amount of RAM being used, resulting in sudden (and very extreme) lag spikes, as well as a generally lower fps for players in general. Kalika said she'd bring it up to Nexon, but I think we need to make sure nexon hears this. At the very least, keep bumping that thread so that it stays on the front page, nexon will be more likely to do something about it.
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Re: Memory Leak in the client

Post by Hazarath on Thu Oct 28, 2010 9:15 pm

GJ

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Re: Memory Leak in the client

Post by mrfarhan on Thu Oct 28, 2010 10:06 pm

Yeh, it's good that he noticed it, since even Kalika didn't know Surprised

hope they do something about it.
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Re: Memory Leak in the client

Post by THATSghetto on Thu Oct 28, 2010 10:15 pm

I had noticed it ever since the first HUD patch. I just didn't know it was called a memory leak and assumed it just had to do with the file size.
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Re: Memory Leak in the client

Post by Zirrick on Sat Oct 30, 2010 2:04 pm

I just thought the game engine/coding done for a free FPS sucked.

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Re: Memory Leak in the client

Post by PopingHeads on Sun Oct 31, 2010 1:45 pm

Yeah I remember him suggesting that. It really does make sense too, and it also explains the "Out of memory" error me and some other people get. I've also noticed that tabbing out can cause the error to appear more often. I would assume the actually programmers know what they are doing and tested for things like this but who knows, this one bug could have slipped by.

Oh and I have 6GB of RAM. (although I think this error has something to do with the Windows heap? or something... I don't know enough about this)

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Re: Memory Leak in the client

Post by 3rdsolider on Fri Nov 05, 2010 12:20 am

I like to think of it as another example of how much computing power is truly necessary to keep up with Nexon's laziness. The minimum requirements are completely bogus to me

I really hope this repack thing makes a big difference for us players with lower end computers.

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Re: Memory Leak in the client

Post by Hazarath on Fri Nov 05, 2010 11:58 am

So we should also request for an edit to minimum requirements?

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Re: Memory Leak in the client

Post by Klypto on Fri Nov 05, 2010 1:45 pm

Hazarath wrote:So we should also request for an edit to minimum requirements?

They are in dire need of this...
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Re: Memory Leak in the client

Post by 3rdsolider on Fri Nov 05, 2010 2:30 pm

Makes sense to me, one reason I started playing was because I thought my computer's lousy specs would hold up just fine.
But they didn't

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Re: Memory Leak in the client

Post by PopingHeads on Fri Nov 05, 2010 3:21 pm

I was talking with Itzichi in DT vent a few days ago.

Itzichi said that although it won't fix the leak itself a multi-threaded engine would make it less of a problem, assuming you have at least a dual core.

Although he also said they would probably need to get a new engine in order to implement multi-threading. They probably won't do that because the Juniper engine is cheap to use. He gave an example saying the Juniper engine only costs them about 5% of their profits to use, another one like th Unreal engine would cost them up to 20% of their profits.


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Re: Memory Leak in the client

Post by 3rdsolider on Fri Nov 05, 2010 8:31 pm

But if we could convince Nexon that a less laggy CA will make the game infinitely more respectable, more people will join to fill in the gap.

But I'm getting confused here, isn't the "engine" a type of software as opposed to hardware? So wouldn't developing a stronger engine be a one-off investment? Wouldn't the only "upkeep" it would need be glitch fixes or patches? If so, then their cuts in profit would be temporary.

Fill me in here if you can, my knowledge of game design is limited.

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Re: Memory Leak in the client

Post by PopingHeads on Fri Nov 05, 2010 9:19 pm

Nexon doesn't make their own game engine (in fact, as far as I know, not a lot of companies do) they buy it from another company.

I only know so much too, but from what he told me it seems like they have to pay to even get the engine in the first place, and after that they have to continue paying a certain percent to keep using it.

Better engines cost more to buy and keep basically.

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Re: Memory Leak in the client

Post by THATSghetto on Sun Nov 07, 2010 9:05 am

Wouldn't a new engine boost up the graphics requirements though? Or am I mistaking it for something else...?
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Re: Memory Leak in the client

Post by 3rdsolider on Sun Nov 07, 2010 12:06 pm

I'm pretty sure they would have to actually improve the graphics to need better graphic requirements. But a stronger processor may be needed to process a more complex engine?

It could very well be the complete opposite, better engine might mean less specs, like I said, really need an expert on this....

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